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AI Insights · Timothy · April 2025

Top 5 Boxing Games in Latin America Q1 2025

Explore the performance of the top boxing games on a unified platform in Latin America during Q1 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Boxing Games in Latin America Q1 2025

The first quarter of 2025 saw interesting trends among the top boxing games in Latin America on a unified platform, with data provided by Sensor Tower offering insights into downloads, revenue, and active user engagement.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a varied performance in weekly revenue, peaking at about $225 in the last week of March. Downloads fluctuated, with a notable high of approximately 102.5K in late February. Active users experienced a slight decline, starting from 251.7K and ending the quarter at around 217.3K.

Real Boxing 2 by Vivid Games S.A. maintained a steady revenue stream, with the highest at $1.2K in mid-February. The game saw a gradual decrease in downloads, starting at 89.7K and ending at 60.1K. Active users also declined from 131.9K to 105.1K by the quarter's end.

Boss Fight from BoomBit Games had a notable increase in revenue, reaching $207 in mid-January. Downloads peaked at 70.1K in late February, and active users showed consistent growth, ending the quarter at 878.5K.

Kung Fu GYM: Fighting Games by Next Hope experienced low revenue, with a peak of $23 in mid-January. Downloads showed an upward trend, reaching 35.5K at the end of March. Active users grew consistently, closing the quarter at 231.2K.

Arm Wrestling Master by GOODROID, Inc. did not generate revenue but saw an increase in downloads, peaking at 37.8K in the last week of March. Active users also saw growth, ending at 232.1K.

These trends highlight the dynamic nature of the gaming market in Latin America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025